Six digits, good for fifteen minutes, works once. Ask whoever runs the server
— or, on a brand new box, read the first-run code off the server console. You can set a
password once you are in.
⚠ You have no password
Set one and you can sign in on any browser without needing a code from
anybody. At least 8 characters. It is not trimmed, so a leading space counts.
Now playing
Your challenge
Your bank
—
BLACK MARKETContraband board
The group's challenge
🏆 Tournaments
Play
Family
Accounts
Machines
Money in play
Career
History
Your challenges
The group's challenges
Downloads
Shared files
❓ Help
Trucking Challenge is a bank that sits outside your
games and a challenge board that reads what you do in them. Your money,
your challenge and everything you press live here — open this page in any
browser, anywhere, and sign in. A small PC app runs on each gaming machine:
it watches the games, launches them and reports what you did. You should almost never need
to open it.
⭐ The four golden rules
1
Launch with ▶ or nothing counts
Every game has a ▶ button — on the Me page here, and on the PC app
itself. Start a game any other way — Steam, a desktop shortcut — and the app will
happily show you what's happening, but nothing is counted and no money
moves: no challenge progress, no rewards, no fees, no tickets, no career
stats. One session at a time, and it ends when you quit the game.
Restarting the PC app mid-game ends the session too. That's
deliberate — it can only vouch for what it watched.
2
The bank is the only real balance
Your money lives on this server, not in the games and not on any one PC. Pressing ▶
pushes the bank into the game you're starting, and quitting
captures whatever you ended up with back into the bank. The games
are branches; this is the account.
So: don't edit money in-game and expect it to stick, and don't
run two economy games at once — you won't be let anyway.
3
Every game's money converts
A Star Trucker credit isn't a euro isn't a dollar. Each game has a
factor, the same for everybody, and everything converts to
bank units on the way in. All challenge targets, rewards and fines are in
bank units. The factors are set so that an hour of any game is worth about an hour of
any other — see Balance for all of them and why they are what they
are.
4
▶ hands your money to the game, and takes it back when you quit
Pressing ▶ writes your whole balance into that game's save. While you play,
the game is holding your money and your bank sits still on purpose —
nothing you earn has reached it yet. When you quit, the app reads the game's final
figure and your bank moves by the difference.
So a bank that doesn't move mid-session is the design working, not a fault. You can
see exactly what a running game is holding on the Family page.
🎮 Your games, and what each one needs
Nine games, eight ways in — from a purpose-built plugin down to
reading a file the game leaves behind. (The two truck sims share a card; they are the same
plugin and the same save format.) Nothing here modifies a game's own progression.
🚛 American Truck Simulator · 🚚 Euro Truck Simulator 2
What you install
The telemetry plugin (trucking_telemetry.dll) in the
game's bin\win_x64\plugins\. Get it from the Downloads
tab — AmericanTruckSimulator\Plugin or
EuroTruckSimulator2\Plugin. It's the same file either way.
What it reads
Live, several times a second: speed, fuel, the odometer, your current job, the game
clock, whether the engine is running, and every
delivery, fine, toll, ferry and train as it happens.
Fatigue (if you switch it on)
Settings → You → Fatigue in ATS / ETS2. The app runs the sleep system
instead of the game: you get tired as game time passes and yawn from about an hour
before you run out. Running out rings the till: a drowsy driving fine from the
bank of 500 game money, doubling every 5 real minutes while the game is
unpaused until you sleep, up to 128,000, after which your timer resets.
Sleep from Now playing anywhere you've stopped with the
engine off: a Resting dialog like the game's lets you pick the hours.
That's sleeping anywhere, so it counts at half. Resting in the
game counts in full: any time the game moves its own clock forward, whether
that's sleeping at a rest area, a ferry or train ride, special transport, or a Convoy
host's sleep, and whether you're moving or not.
To move the clock, the app types g_set_time into the game's
console. That needs uset g_developer "1" and
uset g_console "1" in the game's config.cfg, and the game's own
Fatigue simulation switched off. In a Convoy anyone can sleep, but the
clock moves forward, for everyone, only when the host sleeps, and
everyone else gets that in full. A guest's own sleep gives half their driving time back
and leaves the clock where it is. The same card has a volume for the
yawn and the till: 50% is the default, 0 mutes them.
The yawn is “Man Yawning” by pugaeme (freesound.org, CC-BY 3.0);
the till is “Cash Register Fake” by CapsLok (freesound.org, CC0).
Speed warning (Black Market)
With a Black Market job in the cab during a ▶ session, your PC chimes
when you're more than 5 km/h over the limit your navigation shows:
three times when you cross it, and then it leaves you be while you stay over (10 seconds
back under the limit and the next crossing chimes again).
It's on unless you switch it off under Settings → You → Speed warning,
which also has its volume. The chime is “goldencookie0.wav” by Bonhomhongon
(freesound.org, CC0).
How money moves
By editing the save. Point the PC app's Settings → Save locations
at your profile's autosave folder — the one with game.sii
in it. Your balance is written in before launch and read back afterwards.
Steam Cloud must be off, or it will put the old save back.
What it powers
Two challenge types of its own — Hauls (X loads, any job) and
Market (X loads with your own trailer, or X World of Trucks
contracts) — plus Earnings, the whole
Black Market, and your career stats. Every delivery counts the moment
the plugin sees it; nothing needs a city, a mod or a seeded load.
An ATS Road Trip courier job is a load like any other — a haul, a
Black Market job and Earnings — but never a Market load, which needs a trailer or a
World of Trucks contract. Miles in a car with no courier job count as Black Market
free roam.
🚜 Farming Simulator 25
What you install
The FS25_TruckChallengeTelemetry mod zip in your FS25
mods folder — on the dedicated server too, if you play there. Get it from
the Downloads tab, under FarmingSimulator2025\Mods. Set your
farm number in the PC app's Settings → Save locations.
What it reads
A heartbeat with your farm's money, every sale you make, and a
whole-farm valuation once a minute (vehicles, buildings, land, stored
goods, crops in the ground, livestock, minus your in-game loan).
How money moves
Live, uniquely. The mod adds and removes money from the farm while
you play, so nothing waits for you to quit — and it adds rather than sets, so it can
never eat what you earned in the same moment.
What it powers
Sale and farm-value challenges, and the 🚜 farm-value tile with its Sell / Rebuy
breakdown — which is how you carry a farm's worth across to a new map.
🛸 Star Trucker
What you install
MelonLoader, then our StarTrucker.TcTelemetry.dll,
from the Downloads tab under StarTrucker\Mods. The mod is
read-only — it reports and never writes, so if a game update breaks it
you lose challenge tracking, never money.
What it reads
Completed jobs (freight and all five venture types, but never story missions), what
cargo they carried, and every credit that lands in your account.
How money moves
By editing the save, like the truck sims — but the save is one big file holding all
four slots, and whichever slot you saved most recently is the one
used. A credit is worth a lot of bank units, because Star Trucker is the one game with
no time compression at all — an hour of it is an hour. The exact rate
is under Balance. Steam Cloud must be off.
Worth knowing
Star Trucker only autosaves at big moments — not when you drop off a load.
If you deliver and quit straight away, save manually first or the
earnings aren't in the file to be found.
Black Market
Each finished job counts toward a Black Market job, and a share of
what it paid is added to the run's payout.
🌱 Lawn Mowing Simulator 2
What you install
Nothing, beyond the PC app. Start a career in the game once so it
writes a save, and turn Steam Cloud off for LMS2 (Steam → the game's
Properties → General), or it will put the old save back.
What it reads
The game's own save, which is plain JSON: your company's balance,
and the list of finished contracts — what each paid (tip and wage
already in), its stars, and whether you mowed it or sent an employee. A new one shows
up when the game saves after you collect it at the HQ workstation.
How money moves
By editing the save, like the truck sims. ▶ writes your bank into
the company the game will load next, and reads it back when you quit — so
everything that moves the game's money moves the bank: contract pay
in; mowers, blowers, strimmers, repairs, fuel and wages out; and an employee's
contract pays in too. The game must be closed when you press ▶. If you switch to a
different company in the game's menu, that session is not captured
and the bank keeps what it had. The rate is under Balance.
What it powers
One challenge type of its own — Contracts (complete X contracts
yourself; the reward is a share of what they paid) — plus Earnings, the
Black Market (each contract is a job, and a share of its pay joins
the payout), the Tidy Acres Partners listing on the TC Exchange, and
your career stats. Jobs an employee does pay the bank but count for no challenge, the way a hired
driver's loads never reach the truck plugin.
🥏 Disc Golf Masters
What you install
Nothing. The game keeps its own record of every round you finish,
and the PC app reads that. No mod, no BepInEx — so ranked play, the daily and the
reward track all stay open.
What it reads
Each round you finish, hole by hole, the moment the scorecard is in. A round you
quit part-way is never written, so it costs nothing. Tutorial rounds are ignored
entirely.
What it costs and pays
A greens fee per hole — the same for everyone, and shown under
Balance along with what it makes the TC Open purse worth (the two are
one number: the fee sets the prize). Finish a round under par and you
build toward a 🎟 TC Open ticket — an 18-hole round counts 1, a
9-hole round counts ½. ⚠ Disc golf is the one game where losing costs real
money: the fees of a tournament you don't podium in are not small.
Worth knowing
No ▶ session means free practice: no fee charged, and no credit
toward a ticket either.
🏎 Forza Horizon 6
What you install
Nothing. Turn on the game's own telemetry: Settings → HUD and
Gameplay → Data Out, IP = that PC, port 41600.
What it reads
The race feed, and it works out for itself when a race started and finished, plus
your finishing position.
What it costs and pays
A race entry fee per race, again set by the server. Finish on the
podium and you build toward a 🎟 TC Grand Prix ticket — five podiums
earns one, in any car you like.
🎯 Sniper Ghost Warrior Contracts 2
What you install
Nothing at all. No mod, and nothing is ever written to the game.
What it reads
A few lifetime counters out of the profile file the game rewrites when you exit —
your kills, your headshots and your longest shot. That's why
everything arrives in one lump when you quit rather than kill by
kill.
What it pays
A set amount per kill, plus a bonus every 100 lifetime kills. Both
rates are the server's. Your headshots build toward a 🎟
TC Marksman ticket on the side — kills are what pay, headshots are
what buy the entry.
What it powers
No challenge type of its own — like Disc Golf and FH6, Sniper's challenge is its
tournament, the TC Marksman. Its kill pay counts toward Earnings.
Worth knowing
Kills you make outside a ▶ session are absorbed silently — the PC app re-marks its
place each time you launch, so they neither pay nor bank up for later.
⛏ Minecraft
What you install
The Trucking Challenge mod, in your modded profile's
mods folder. Get it from the
Downloads tab, under Minecraft\Mods. The server runs the very
same file — if yours is a different version, Minecraft won't let you join.
And Biomes O' Plenty, with its two helpers
TerraBlender and GlitchCore — install those from CurseForge, not
from here. The server runs them too, so the same rule applies: miss one and you
can't join. They add the biomes, and everything new they add is on the shop
shelves at the usual prices.
What it reads
Whether you're connected to our server, and what you buy and
sell in the shop — which item, and how many. Nothing else about what you build,
mine or carry. A world of your own doesn't count, on purpose.
How money moves
Both ways, at half price. You spend bank units in the shop, and the
shop buys plain items back for half what it sells them for. So buying
something and selling it straight back loses half — but mining and selling
earns, at about three quarters of what an hour of any other game pays.
The till fills at 150,000 an hour, per person, and holds up to
1,800,000. Our server and a world of your own each keep their own till.
Think of it as a bucket: it tops up by 2,500 every minute whether
you're playing or not, up to twelve hours' worth, and selling empties it. So an
evening's mining can be sold in one trip — but past what's in it the shop says so and
stops buying until it refills. A pickaxe can't out-earn the fill rate; an AFK farm
would, and that's the point of the limit rather than an accident of it.
Enchanted books and potions are bought only, never sold back.
What it powers
Your play minutes, which is what Lazarus Rack and Thaw
trades on at the TC Exchange. And the shop — and what you sell there counts toward an
earning challenge, the same as money from any other game.
Getting into the shop
Once, ever: type /tc link followed by a six-digit code
from Chris — the same kind of code the phone app uses. That ties your Minecraft
account to your bank account, and you never do it again.
Every time after that: press G. The shop opens,
shows your balance, and you buy by clicking. Your bank balance and what the
till holds are always on screen, one at each end of the line under the title.
The Buying / Selling
button at the top left switches sides: selling lists what you're actually carrying that
the shop wants and how many you have. You can change
the key in Options → Controls → Miscellaneous if G is already doing something
you like.
How many is a box you can type into, as well as − and
+ and a pair of buttons that add or take away a whole stack.
There's no limit per order — buy a shulker box of cobblestone in one
go if you want. Selling stops at what you're actually carrying, and what you can spend
stops at what's in the bank.
Swapping goods for goods
Pick what you want and how many exactly as you would to buy it, then press
Barter instead. A double chest opens; put your side of
the trade in, and the button lights up once the box covers what the shop is asking.
Both sides count at the full shelf price, so swapping what you have for
what you need beats selling at half and buying back at full. It's the better route on
purpose.
No money moves, so there's no till to run out and no
/tc link needed — this is the one part of the shop that works on
your first evening, before anyone has given you a code.
Only plain items go in the box; anything renamed, damaged or enchanted
is refused at the slot rather than taken for nothing. Confirming takes the
whole box and gives no change — the readout says so in red before you
press it if you're over. Anything still in the box comes back to you when the window
closes.
Worth knowing
The ▶ session starts when you join the server, not when the game
opens — give it a few minutes, and note that the Play strip stays greyed until you're
in, because your PC can only run one ▶ session at a time. Opened the launcher and
changed your mind? Stop waiting appears under the tiles and frees it up
immediately. Prices and the till are set by the shop mod, and every price is
really a number of minutes: roughly an hour and a half of any other game
buys an elytra. You can shop whether or not the PC app is running; only the
minutes need it.
Left blank, ▶ opens the Minecraft Launcher and you pick your modded
profile and press Play. If you'd rather it went straight in, put a
desktop shortcut to whatever you actually start Minecraft with into
Settings → Game launcher on the PC app.
🎯 Challenges, groups and tournaments
The challenge card
On the Me page. One challenge at a time: accept it,
re-roll for a different one, or cancel a running one.
Progress updates while you play, and finishing (or giving up) shows you the second half of
its little story before the next one rolls. Your finished challenges are on
History.
Your PC still does the counting — it watches the games and reports
what you did. It just isn't where you read it, and the challenge belongs to your
account, so it's the same one whichever machine you sit at.
Every challenge type, and what each difficulty asks for
Live, from this server — printed from the same tables the roll reads, so it cannot say one
thing while you are dealt another. Group rows already include the group scale; tournament
rows show the NPC field and the purse at each difficulty.
Challenge
Games
What it asks
Easy
Medium
Hard
What a challenge pays
A Reward % of what you contributed (Settings → You, here, default 50%).
The same percentage on every challenge — there are no kinds that pay a different rate.
The Your challenge card is where you tick which
games you want challenges for and, for FS25, which kinds of goods
may be asked of you. A tick saves straight away and applies from your next roll (re-roll to
apply it now). Untick every game and you get Earnings challenges, which the arcade counts
towards. Untick every goods kind and FS25 unticks with it; tick FS25 again and every goods
kind comes back. Those
are your preferences, not your PC's — set them once and every machine you play on rolls to
them.
Group challenges
Everyone with an account on this server is in the group — there is nothing to join and
no code. The group gets its own challenge that everyone contributes to at
once, and each contributor is paid their own share plus a slice of the group's
total. Anyone can re-roll or cancel it. Group challenges can ask for things only some
people can do — that's what re-rolling is for.
The group card has the same two rows of ticks as yours, but they're the
group's: anyone can change which games and FS25 goods the group rolls, for
everybody, and it applies to the group's next roll.
Tournaments
The Me page has three buttons: the TC Open (disc golf),
the TC Grand Prix (FH6) and the TC Marksman (Sniper).
Each shows how many 🎟 tickets you hold for
it, and is greyed out until you hold at least one.
Nothing runs until somebody presses one. Pressing it spends a ticket,
posts the tournament to the board for the rest of the family, and puts you in it. Anyone
else with a ticket for that one can then join — their button says Enter instead
of Start.
You play a set number of rounds or races against the rest of the family and a field of
computer opponents with names and personalities; podium finishes pay a purse.
Every race you finish counts towards a Grand Prix, whatever you were driving
— swap car types from one race to the next if you want. A tournament closes on a date, and
whatever you'd completed by then is what you're ranked on — nobody is held up by somebody
who went on holiday. If it closes before you played a single round, you get your ticket
back.
The TC Marksman is the odd one out, and worth reading before you enter.
Its 🎟 ticket comes from headshots, not kills — how many it takes is on
the Balance page with everything else the server charges. You then shoot
200 marks, across as many sittings as you like, and you're ranked on
accuracy: how many of those 200 were headshots. So a long night
is worth no more than a sharp one — you can't win it by playing longer, and
stopping early only dilutes you by the marks you never took. Sniper has no entry fee, so
a Marksman costs you the ticket and nothing else.
🚨 The Black Market
ATS, ETS2, Lawn Mowing Simulator 2 and Star Trucker, and the board is on the
Me page. Take one of three contraband jobs, then play. A job is done
at whichever comes first:
its distance in free roam — ATS or ETS2 with no job loaded, or
a number of in-game jobs: 1 for a petty item, 2 warm, 3 hot,
4 untouchable — truck deliveries, mowing contracts and Star Trucker hauls all count,
in any mix.
The bank pays the item's value, plus a bonus for every km you carried it
in ATS or ETS2 — on a job or off — so a long haul pays more than circling empty. Lawn
Mowing Simulator 2 and Star Trucker have no distance to pay on, so they add a
share of what each job paid you in-game instead (the rates are on the
Balance card).
The clock. A job you finish on free roam has a time
for full pay, in game time. Each offer shows it, and the Black Market
tile counts it down while you drive. Faster pays more — finish with a quarter of the time left and the whole
payout doubles, and it keeps rising the quicker you are. Run out of time on a
clean run and nothing is lost: the clock stops and you are paid in full
however long it takes. That ends the first time you escape a chase. From
then on the whole run is on the clock, and slower pays less, down to nothing at twice the
time (still a clean run for your streak) — so escape a chase when you are already over
time and you are late on the spot. Drive careful or drive fast. Only the game clock while
you drive free roam counts: time on a loaded job doesn't, and neither does a sleep, a
ferry, a train or swapping between car and truck. A job finished on its
in-game jobs is never timed. A free-roam finish also counts toward an
Earnings challenge, yours or the group's. A jobs finish doesn't, because
those jobs already earned.
Pick up any fine in ATS or ETS2 while carrying and the police are onto
you: a chase starts, in a truck or a car, loaded or not. That includes a
fatigue fine from the app's own fatigue simulation, just as it would the game's. Lose the
chase and you're caught: the item's full value comes out of your bank and your
clean streak resets. Mowing and Star Trucker have no fines, so a job there can't be
caught.
The chase:
reach 90 mph (145 km/h) within 30 seconds, hold it for a minute
(more than 10 seconds under 90 and you're caught — enough to take a corner or get round
traffic), then find somewhere to hide, stop and switch the engine off within
5 minutes — pulled over on the freeway is not hiding. Any damage to your truck or
car during the chase and you're caught (the trailer doesn't count). Ignore it and you're
caught when the 30 seconds run out. Escape and the
run goes on, with an escape bonus at the finish: $1,000 for the first,
doubling each time up to $16,000 an escape. Get caught later in the same run and the escapes
go with it. Another fine while you're hiding means they've spotted you: the same chase
starts over from the 90 mph sprint (still only one escape). A fine while you're already
running changes nothing, though the game still charges it. Quitting mid-chase, or handing
the job back, counts as caught. A courier job in a car is a job like a truck's: delivering
it counts as one, and the miles on it aren't free roam.
While a job is running, Now playing shows a Black Market tile with
what's left in big type — the free roam still to drive and the jobs still
to do — beside the Sleep tile if fatigue is on. Tap it to jump to the full card. In
ATS or ETS2 your PC also chimes when you're speeding: more than 5 km/h over
the limit sets it off three times as you cross it, and that's all while you stay over.
Switch it off or set its volume under Settings → You → Speed warning; the
same volume is the chase's sounds, which play even with the warning switched off.
The job distances are truck kilometres — the truck
sims run their clock at 20×, so 250 km is about eight minutes of driving.
A Star Trucker job finishes when the pay for its last haul comes
in, because the game pays a few minutes after the job closes — or when you stop playing,
with whatever had arrived.
The three offers only change when a job finishes — there's no
re-roll, and handing a job back just puts it back on the board. Nothing is written to
any game; this all happens in the bank.
Every finished or caught job gets a row on the History page, beside
your challenges.
Your record — clean runs, times caught, what it has paid you and what it has cost you,
and your best streak — is a tile of its own in Career on the
Family page, alongside the games. Everyone's is there, so you can see
who has been getting away with it.
💰 Money odds and ends
What a ▶ session does with your money
An economy game (ATS, ETS2, FS25, Star Trucker, Lawn Mowing Simulator 2) can't read
your bank, so ▶ writes your balance into the game and the game becomes where that
money lives for the session. The app calls that amount your stake.
At launch — your balance is written into the save (FS25 gets it
through its mod, once you've loaded a farm). Nothing is taken away from you; it has
just moved somewhere else.
While you play — your bank does not move. Earn ten loads or crash
into a lake, it makes no difference to the number on this site until you stop.
When you quit — the app reads the game's final money and your bank
moves by the difference. Up if you earned, down if you spent.
Anything that isn't the session still moves your bank normally while you're playing —
arcade spending, a loan payment, a challenge reward, a smuggling payout. The
Family page shows both figures on your PC's card: what the game is
holding, and what has moved your bank since it started.
If a game or the PC crashes mid-session
Nothing is lost. The app settles against whatever the game's save says,
so your bank and your game always agree afterwards.
The game crashes — the app notices it has gone and settles on the
last save. You lose whatever you'd done since the game's own last autosave, which the
game had lost too.
The game never saved — nothing is banked and nothing is taken. You
start again from the same figure you launched with.
The PC or the app dies — the session is over as far as counting goes,
and the next time the app starts it closes that session off for nothing. Your balance is
untouched; press ▶ again.
While a game is holding money there's a row for it under Money in play
on the Family page. That's deliberate: a session that ends badly leaves something you can
see rather than a gap nobody would notice.
Going negative
The bank can go below zero — there are no fail states here. But ▶ Launch
can't push a negative balance into a game's save, so while you're under water you'll need
to borrow before you can start an economy game again.
Bank loans
On the Me page. Borrow as much as you like; interest is charged per hour
of actual play, and the rate steps up the more you owe. That's the only
thing keeping unlimited borrowing honest. You are shown the whole price — first payment,
total, interest — before you confirm.
Career stats
Career, on the Family page: a running total per game
— hours, distance, deliveries, rounds, sessions — for as long as you've been enrolled.
It belongs to your account, not to a machine, so it adds up whichever PC you sat
at, and the mini-games you played on your phone are in the same grid. So is the
Black Market, once you've finished a job — it earns a tile like anything
else you play.
Everybody's is there, one tab each — the same as the balances above it.
Who has driven the most kilometres, who has the most hours in which game, who has
finished more challenges. The one thing that stays yours alone is the list of
machines under the grid, and the button that drops one: that only ever touches
your own totals, so it only ever appears on your own tab.
⚖️ Balance — what everything pays
Every game in the family is priced against the same
yardstick: a late-game hour of it should bank about what an hour of the arcade
does. That is the only reason any of the numbers below are the numbers they are, and it is
why they cannot be changed one at a time.
The yardstick
Field Inspection on the phone is the reference, because it is the one
game that costs you a walk: 100 steps files one field for $2,000, so a brisk 120 steps a
minute is $2,400 a minute. It is deliberately the best earner. Every
other arcade game sits at ~$2,280, five per cent under it — and since
15 August 2026 every PC game does too.
Before that, they didn't. Both truck sims and FS25 were paying about
half the arcade rate and Star Trucker about a sixth, which meant the fastest way to earn
was to put the PC down and open your phone. Nothing about how the games are played
changed — only what the bank pays for them.
What each game actually earns
The measured base rate, in the game's own money, before any conversion. These
are measurements rather than settings: they change when somebody re-measures, and that is
the moment to argue about them.
Game
Its own money, per minute
Where the figure comes from
🚛 ATS · 🚚 ETS2
~1,350
~45 per in-game km at ~30 in-game km a minute. Both halves are checked: 45/km
is what maxed-out drivers report, and a real session here clocked
1,942 in-game km in an hour — the games run the clock at 20×
on the highway.
🚜 FS25
~3,380
Measured, not estimated: two hour-long stretches of
large-field selling in a real session log ran 3,134 and 3,624 a minute. Raw
crop — a production chain would earn more.
🛸 Star Trucker
~190
A median job pays ~5,800 credits and takes about half an hour, because
Star Trucker has no time compression. The weakest figure
here, and the first one to re-check.
🌱 Lawn Mowing
~11
Provisional, from one tutorial contract: $120.70 over 10 m 48 s
on the contract clock. Early contracts should pay less than later ones, so
this is re-measured from an evening — every contract in the save carries its
pay and its time.
🎯 Sniper
—
No money of its own; the bank invents it per kill. Priced at a contract of
20–30 kills in about half an hour. That rate is assumed, not
measured. The TC Marksman purse is priced the same way as the other
two — about 352 minutes to earn the 🎟 ticket and shoot the 200 marks — so it
rests on that same assumed rate.
🥏 Disc golf · 🏎 FH6
—
No money of their own either: fees out, tournament purses in. Priced off a
measured 23.5 minutes a round and 12.1 minutes a race, counting the rounds
and races it takes to earn the 🎟 ticket as well as to play the tournament —
about 314 minutes for an Open and 161 for a Grand Prix, so those are what a
winner's purse is worth.
What the server charges and pays
Live, from this server — this is what everybody is actually being charged right now.
The economy multipliers
How each game's money converts. The factor is a divisor —
bank = game money ÷ factor — so a factor below 1 makes that game's money worth
more, which reads backwards until you have seen it a few times. The last column is
the same fact the way round people actually think about it.
Game
Factor
1,000 in-game banks
Fees are small; the purse has its own dial
A tournament prize is (ticket threshold + rounds) × 18 × greens fee × difficulty ×
the purse multiplier, and 1st is 4× that, 2nd 2×. Until 15 August 2026 there was no
multiplier — the prize came from the entry fee alone, so paying a winner what those five
hours are worth would have meant a $1,500 greens fee and a tournament you
could lose $359,000 in. The multiplier lets the fee stay pocket change
($100 a hole, $500 a race) while the prize is sized by
the clock. The two multipliers differ because the two tournaments cost different amounts
of time, not because one is grander.
It multiplies the formula rather than replacing it, so if you raise
the group's round or race count under Tournament setup, the purse rises
with the extra time it now costs you. Nothing to re-derive by hand.
The black market is deliberately not on the yardstick
A smuggling run pays well over the band, and that is on purpose. Carrying a job is a
real constraint on how you play, and getting caught takes the item's whole value back
out of your bank. A rate worked out from distance and speed alone would be the best case
with the difficulty deleted.
If something feels off
It might well be — several of the figures above rest on one session or on an assumption
nobody has counted. There is no editor for any of this, and that is
deliberate: these numbers only mean anything relative to each other, so moving one alone
quietly makes that game the best or the worst way to earn, with nothing anywhere recording
what changed. Bring the complaint instead, with this page open, and say which
number looks wrong and what you saw. The most useful thing you can bring is a
count: kills and minutes in a contract, rounds that finished under par,
what an evening's farming actually banked.
📱 Away from the PC
This page on your phone: it's the same address in any browser, from
anywhere — no Wi-Fi to be on and no app to install. Sign in with your player ID and
password and bookmark it. (There used to be an Android app that was a wrapper around a
page like this one. It was retired in August 2026: Play Protect had started blocking it,
and a bookmark does everything it did.)
TC Arcade — an Android app of mini-games you can play anywhere. Its
wallet is this bank balance: spend on the phone and it comes off here,
earn on the phone and it lands here, and playing away from signal simply catches up
when you're back. It also holds Wager (real bets between family
members, settled by unanimous agreement) and the TC Exchange (a stock
market in fourteen made-up companies, one per game — own shares in the game you
actually play and it pays you a dividend). Both of those need the server; the games
themselves don't.
Arcade money counts toward a Payday challenge — and toward the
group's. What the six games pay you goes into the same pot as a truck delivery, so a
phone-only evening can finish one and bank the reward with your PC switched
off. It counts from the moment your phone next syncs, so nothing you earned
before the challenge started comes with it. Wager pots and TC Exchange sales
don't count: that money was already in the family bank, so it isn't
earnings.
⬇️ Downloads
The Downloads tab is where the mods, shaders and installers we use
live — one shared folder on the server, so you don't have to go hunting for the same
file twice.
The folder path is the description. A file shows as
Minecraft\Mods\something.zip, so which game it's for and what kind of thing
it is are in the link itself. Click it and it downloads.
The date and time say which copy you're getting. If a mod has been
republished, the newer one is the one with the later time — not just the later
day.
New files appear by themselves. Whatever gets dropped into that
folder shows up here; press Refresh if you're already looking at the
page when it lands.
Folders start closed — click one to open it. Anything sitting
straight in the shared folder is at the top, then one heading per game folder,
each saying how many files it holds and when the newest of them landed. Inside a
folder the newest file is first, and a folder inside that one is a heading
of its own sitting underneath them — so a game's mods and its shaders open out of the
game rather than sitting beside it. A heading counts everything under it, however
deep.
A web page opens instead of downloading. If what's shared is an
.html page — a mod list, say — clicking it opens it in a new tab to read
rather than saving it. Tick its box and press Download if you want
it on disk instead.
Filter box and two sort buttons. Type a game or a folder name to
narrow the list to it — matching folders open as you type.
Newest drops the folders and puts the most recently updated file
in the whole share at the top; Folders puts the headings back.
Tick the boxes to take several at once. Tick files, or tick a
folder heading to take everything under it — including anything in the folders inside
it — then press Download at
the bottom — it says how many and how big before you press it. They arrive one after
another as ordinary downloads; if the browser asks whether this site may download
more than one file, say yes — it only asks once. A tick survives the filter
box and the two view buttons, so you can gather things from two games and take them
in one go.
⚠ If your browser is set to ask where to save each file, you get one
Save dialog per file, stacked on top of each other. Ticking twelve things means
twelve dialogs. Turn that setting off before using this, or take them a few at a
time.
Downloading isn't installing. Where each file has to go depends on
the game — a Minecraft mod goes in your Minecraft profile's mods folder,
an FS25 mod in the FS25 mods folder, and so on.
🔧 If something isn't counting
Did you launch with ▶? This is nearly always the answer.
Look at Family → Machines. It names what each PC is running and says
outright when a game is running without ▶ — which is the same thing as not
counting. If the machine says it can't see the game at all, the plugin or mod isn't
talking.
Money not saving in ATS, ETS2 or Star Trucker? Steam Cloud. Turn it
off for that game.
Truck money going to the wrong place? The PC app's Settings → Save
locations is probably pointing at an old profile.
Star Trucker earnings missing? Save manually before you quit.
Can't reach this site? Your PC carries on counting what you play and
reports it when the server is back. What you can't do meanwhile is change
challenge, borrow, or take a smuggling job — those need the server, and you'll be told
so rather than left guessing.
Just updated? The server and every PC app need to be on the same
build.
Settings
You
Change your password
Your other devices stay signed in. To sign one out, revoke it.
Your challenges
What your challenges pay. Changes apply from your next
challenge — whatever you are on now is unaffected.
Which games and FS25 goods get rolled for you are on the Your
challenge card.
Fatigue in ATS / ETS2
This app runs the sleep system instead of the game. You get tired as game time
passes and start yawning about an hour of game time before you run out. When you run out,
the till rings: a 500 fine from the bank, doubling every 5 real minutes
until you sleep (the clock stops while the game is paused). Let it run to the 128,000 fine
and your timer resets, because you've paid for it. Sleep from Now playing
anywhere you've stopped with the engine off. That counts at half; resting
in the game (a rest area, a ferry or train, special transport) counts in full. In single
player, sleeping moves the game clock forward. In a Convoy anyone can sleep, but the clock
moves forward for everyone only when the host sleeps, and everyone else gets that in full.
⚠ Turn the game's own Fatigue simulation off in its gameplay
options. For the clock to move, the game's config.cfg also needs
uset g_developer "1" and uset g_console "1".
Only counts during a ▶ session.
Speed warning (Black Market)
Any fine with contraband aboard and you're caught, so your PC chimes when
you're more than 5 km/h over the limit: three times when you cross it,
then nothing while you stay over. ATS and ETS2, during a ▶ session, and only while a job
is in the cab. The volume below is also the car chase's sounds, which play even with the
warning off.
Server
for a tablet left showing this page
Tournament setup
How hard the standing TC Open and Grand Prix are, and how much of each
somebody has to play. These apply to the next tournament started in that
slot — one already running keeps the settings it was started with.
Owner tools
Issue an enrolment code
One device, one code, 15 minutes. The player id is what their account is
keyed by — use the same one every time for the same person.
Set a balance
⚠ Set balances LAST. A phone's first-ever sync sends its
whole arcade wallet as an opening figure, so a device that syncs after this will add its
wallet on top of the hand-totalled number you type here. Setting is an assignment, so doing
it after everything has synced settles whatever they pushed.
Reset a player
Money, tokens, bait, tickets, the loan, Exchange holdings, the black-market
streak, the challenge, records, personal bests and career — all of it back to nothing.
Signing in is untouched: the same devices, the same password, nobody
re-enrols.
⚠ Phones and PCs need no action and no re-install. Each device is told the
account is empty on its next ordinary sync. There is nothing to undo this with.
Re-roll a black market
Three fresh offers for one player. A job already in their cab stays, and its
item is left off the new board. Players cannot do this themselves — it exists so a change
to the Black Market can be checked without finishing a run.